![]() ![]() During the install, somehow one of the choices didn't appear to stick, because most of it appears to be on the D: drive (~22GB) but under the normal C:\users\games\FS22\ directory, there's about 800 meg of stuff, 600 of which is the mods directory where I'd put all the mods I was planning on using. I was trying with this build to keep almost everything other than the OS off of the boot drive, which is a m.2, and have directed everything I can that I installed after that to go onto the D: drive, including FS22. I understand that you can in the game now download mods directly, which is neat and all that, but I have already downloaded a number of them onto a USB drive and moved them over to the computer. So, I've started playing, I didn't do the patch to it yet, as I know they nerfed the prices of a number of things like eggs for example, so I'd like to build up some resources before I apply it. Every unit is balanced in comparison to the 150 infantry in all of our maps.Well, it took a bit more work than I wanted to deal with, but I decided that I wanted to try this, so I managed to temporarily get the new system connected to the internet and registered. It randomizes inviduals of the group so that they arent all exactly the same. Infantry is not common it varies, sometimes you get conscripts in there, sometimes marines or airbornes. It becomes pretty useless past the first two flags. most medium and up tanks have like 90% chance of knocking it out with first hit while it struggles to kill enemy tanks past G which also has longer range than it does, and the map is relatively open early on too. You start with less money on higher difficulties and theres stronger tanks so losing a stuart has serious consequences at start.Įvery single AT gun on the field can kill it with one hit even the smaller 42mm ones can penetrate if they don't get terribly unlucky, every tank can instantly kill it except ausf.B and not to mention there being bazooka man with some enemy squads. It might be easier on lower difficulties. ![]() Our maps are balanced towards heroic while being played by +5 people. Click on it to access the mission.įOR HELP, SUPPORT, TIPS, bug reports etc:Contact user "djsatane" on Digitalmindsoft forums: = Steam Version: C:\Program Files\Steam\SteamApps\common\men of war assault squad\modsĪfter install this mod, when you open the skirmish menu, you will see a slot "New Missions/Mods" right above all other faction buttons. DvD version: C:\Program Files\1C Company\Men of War Assault Squad\mods In this folder, you will find the mod folder that you have to move in the "mods" folder inside your Men of War: Assault Squad directory (if this folder does not exist, create it)Normal Path to Men of War Assault Squad: INSTALLATION:- Extract the mod folder from the archive. Should be compatible with GSM(may not be balanced properly) added new side objective(marine related!). farmer dispute funny moment added(lol?). added a fix for revived soldiers who were burned to death, they will now be selectable eventually(limited fix but through script, no modded files needed). single ai infantry may become more aggressive if player gets close behind cover and enemy infantry is aware of the player. ai tanks may behave smarter when engaged in battle now. updated script with various latest djsatane ai tweaks. minor unit changes, minor price changes. map changes to suit new enemy tank pathing. changed burned soldiers revived selectability fix from script to human.inc method(this may cause compatibility when played with other mods such as GSM,īut solution is to always load the other mod such as GSM *last*.-> changelog 1.50 (first public version) difficulty is adjusted so that there is less enemy infantry spam a bit, should make it a bit more enjoyable than before. ![]() progress % numbers were off, corrected. ![]() > changelog 1.51 - enemy barge rescripted/improved logic(player must deal with it now for sure!) ![]()
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